Sunday, May 27, 2007

"Scarface" sells 2 million units

I've been playing this game a lot lately. More from Gamedaily:

Today, Sierra Entertainment announced that Scarface: The World Is Yours has sold more than 2 million copies worldwide. This is the eighth game from the publisher to eclipse a million units and is the third title to sell more than 2 million units for Radical Entertainment. Scarface: The World Is Yours will be coming to the Wii in Summer 2007.

"Selling 2 million units of Scarface: The World Is Yours worldwide is great achievement and a direct reflection of the outstanding support received by the international retail and gaming community," said Pascal Brochier, president, global retail for Vivendi Games. "This milestone is another strong example of Radical Entertainment's development talents and Sierra Entertainment's commitment to deliver a high quality, compelling gaming experience."

"It's been exciting to watch the continued success of Scarface: The World Is Yours," said Bill Kispert, vice president and general manager of Interactive for Universal Pictures. "It's a testament to the fantastic word of mouth the game has received among players, and reinforces that the Scarface film and character have truly become ingrained in popular culture."

http://www.gamedaily.com/scarface-the-world-is-yours/wii/game-news/6008/?articleID=42422

I really recommend this game, especially if you're a fan of the GTA genre. The missions are solid, for the most part, and there is plenty of shit to do. Plus, I think being able to play as Tony Montana fulfills a lot of people's dreams. Having sick weaponry, taking on an army of henchmen and criminals, people being scared shitless of you. The only gripe I have with the game is that some of the missions, like the one I'm stuck on now, require more luck than skill. Most license-based games suck, but this is a really solid one. There was a really good article in a Game Informer a few months back, talking with the producer of the game. He gave 10 Rules on How to Make a Good Licensed game. A lot of them are common-sense, but it's surprising how many designers evade those kinds of rules.

1 comment:

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